CHANGELOG
============
Version 2.3
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-Added custom TreasureBiomeDictionary class.
-Added custom DEEP_OCEAN BiomeDictionary.Type.
-Updated all chest, ship, well, wither tree, and building generation to use BiomeDictionary and TreasureBiomeDictionary instead of interrogating the biome name.
-Added configurable (config file) white/black lists for biome Types for chests, ships, wells, wither tree, and buildings.
-Re-organized config file in more logical categories, hopefully making it more user-friendly and easier to understand configuration settings.
-Added many comments to config categories and properties.
-Fixed PaintingPlacholderTileEntity is missing a mapping error.
-Added a medieval townhouse Plan to the forest buildings.

Version 2.2
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-Fixed Wither Spawner Log name to display correctly.
-When playing with Tinker's Construct mod, if a Tinker's Crafting Station (or vanilla chest) is placed beside a Treasure chest, 
	the Treasure chest will "pop/break" to item form with all items intact.  By default, that means it will be locked again.  The opposite is also true - 
	if a Treasure chest is placed beside a Crafting Station, the chest will "pop/break".
-Added a config property (true/false) to test for Tinker's Construct, so Treasure mod will work even if you don't have Tinker's Construct mod.
-Added a series of white/black list config properties for which Biome Types a Treasure Ship can generate in.
Version 2.1.1
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-Actually Fixed SkeletonPlaceholder is missing a mapping error this time.

Version 2.1
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-Fixed SkeletonPlaceholder having a taller bounding box than Skeleton.
-Fixed SkeletonPlaceholder is missing a mapping error.
-Fixed Wither Tree Generation error.
-Fixed Skeleton Warrior not having its name set.
-Added 2 new ships from the Plans contest. 1 large for Deep Ocean and 1 medium for Ocean.

Version 2.0
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-Uses Plans v2.0 which enables structure rotation, so generated chambers, wells, ships, etc no longer always face the same direction.
-Added Wither Trees
-Added Wither Branches, Wither Roots, Wither Key, and Wither Chest
-Added new collectible Art - 1 collection of Small 1x1 Paintings, 2 collections of 2x1 Paintings
-Added Eye Patch
-Added Skeleton Warriors
-Added Skeleton Grave Marker
-Added Gold Brick/Pavers
-Added 3 new Surface Buildings - 1 Small Cabin, 2 Medium Cabins
-Added 3 new types of Shafts
-Added new Giant Treasure Ship
-Added new Small Dingy Ship
-Added new Ores Mines
-Re-organized config, moving all resources/external files under the resources category
-Tweaked spawn rates of Treasure Chests, Wells, Ships (increase the rarity)
-Pre-loaded all Plans files for faster processing.
-Fixed inefficient/bad resource allocation in GenericTileEntityRenderer.
-Reworked xxxGenerator class inheritence

Version 1.2
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-Skull and Crossbones Block - added 5% chance to drop Skull head, and 5% chance to drop bones.  (since 1.7.2 - skeleton heads unattainable)
-Pirate and Dread Pirate chests - added % chance to drop mob heads.
-Fixed: when breaking chests, they do not unlock.  That kinda defeated the purpose of keys.  So even if they blow up, they shouldn't lose their items, but you'll probably die.
-Fixed: gravestones and bones should no longer be placed on top of each other or on treasure chests or inside of trees.
-Fixed issue with too many wishing wells generating after the first one is generated.
-Changed the Skeleton Key texture
-Added Plans dynamic structure generation system.  Moves from hard-coded structures to json file driven structures.
-Added 4 new chamber plans
-Added 2 new wishing well plans
-Added 4 new ship plans
-Finished journals for Blockbeard, Captain Steve Stackham, Captain Edder Mann, Herobrine, ...

Version 1.1
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-Fixed Sunken ship from not spawning.