public interface INetHandlerPlayServer extends INetHandler
Modifier and Type | Method and Description |
---|---|
void |
processAnimation(C0APacketAnimation var1)
Processes the player swinging its held item
|
void |
processChatMessage(C01PacketChatMessage var1)
Process chat messages (broadcast back to clients) and commands (executes)
|
void |
processClickWindow(C0EPacketClickWindow var1)
Executes a container/inventory slot manipulation as indicated by the packet.
|
void |
processClientSettings(C15PacketClientSettings var1)
Updates serverside copy of client settings: language, render distance, chat visibility, chat colours, difficulty,
and whether to show the cape
|
void |
processClientStatus(C16PacketClientStatus var1)
Processes the client status updates: respawn attempt from player, opening statistics or achievements, or
acquiring 'open inventory' achievement
|
void |
processCloseWindow(C0DPacketCloseWindow var1)
Processes the client closing windows (container)
|
void |
processConfirmTransaction(C0FPacketConfirmTransaction var1)
Received in response to the server requesting to confirm that the client-side open container matches the servers'
after a mismatched container-slot manipulation.
|
void |
processCreativeInventoryAction(C10PacketCreativeInventoryAction var1)
Update the server with an ItemStack in a slot.
|
void |
processEnchantItem(C11PacketEnchantItem var1)
Enchants the item identified by the packet given some convoluted conditions (matching window, which
should/shouldn't be in use?)
|
void |
processEntityAction(C0BPacketEntityAction var1)
Processes a range of action-types: sneaking, sprinting, waking from sleep, opening the inventory or setting jump
height of the horse the player is riding
|
void |
processHeldItemChange(C09PacketHeldItemChange var1)
Updates which quickbar slot is selected
|
void |
processInput(C0CPacketInput var1)
Processes player movement input.
|
void |
processKeepAlive(C00PacketKeepAlive var1)
Updates a players' ping statistics
|
void |
processPlayer(C03PacketPlayer var1)
Processes clients perspective on player positioning and/or orientation
|
void |
processPlayerAbilities(C13PacketPlayerAbilities var1)
Processes a player starting/stopping flying
|
void |
processPlayerBlockPlacement(C08PacketPlayerBlockPlacement var1)
Processes block placement and block activation (anvil, furnace, etc.)
|
void |
processPlayerDigging(C07PacketPlayerDigging var1)
Processes the player initiating/stopping digging on a particular spot, as well as a player dropping items?.
|
void |
processTabComplete(C14PacketTabComplete var1)
Retrieves possible tab completions for the requested command string and sends them to the client
|
void |
processUpdateSign(C12PacketUpdateSign var1) |
void |
processUseEntity(C02PacketUseEntity var1)
Processes interactions ((un)leashing, opening command block GUI) and attacks on an entity with players currently
equipped item
|
void |
processVanilla250Packet(C17PacketCustomPayload var1)
Synchronizes serverside and clientside book contents and signing
|
onConnectionStateTransition, onDisconnect, onNetworkTick
void processAnimation(C0APacketAnimation var1)
void processChatMessage(C01PacketChatMessage var1)
void processTabComplete(C14PacketTabComplete var1)
void processClientStatus(C16PacketClientStatus var1)
void processClientSettings(C15PacketClientSettings var1)
void processConfirmTransaction(C0FPacketConfirmTransaction var1)
void processEnchantItem(C11PacketEnchantItem var1)
void processClickWindow(C0EPacketClickWindow var1)
void processCloseWindow(C0DPacketCloseWindow var1)
void processVanilla250Packet(C17PacketCustomPayload var1)
void processUseEntity(C02PacketUseEntity var1)
void processKeepAlive(C00PacketKeepAlive var1)
void processPlayer(C03PacketPlayer var1)
void processPlayerAbilities(C13PacketPlayerAbilities var1)
void processPlayerDigging(C07PacketPlayerDigging var1)
void processEntityAction(C0BPacketEntityAction var1)
void processInput(C0CPacketInput var1)
void processHeldItemChange(C09PacketHeldItemChange var1)
void processCreativeInventoryAction(C10PacketCreativeInventoryAction var1)
void processUpdateSign(C12PacketUpdateSign var1)
void processPlayerBlockPlacement(C08PacketPlayerBlockPlacement var1)