public class GuiIngame extends Gui
Modifier and Type | Field and Description |
---|---|
protected ItemStack |
highlightingItemStack
The ItemStack that is currently being highlighted
|
protected static RenderItem |
itemRenderer |
protected Minecraft |
mc |
protected GuiNewChat |
persistantChatGUI
ChatGUI instance that retains all previous chat data
|
float |
prevVignetteBrightness
Previous frame vignette brightness (slowly changes by 1% each frame)
|
protected static ResourceLocation |
pumpkinBlurTexPath |
protected java.util.Random |
rand |
protected boolean |
recordIsPlaying |
protected java.lang.String |
recordPlaying
The string specifying which record music is playing
|
protected int |
recordPlayingUpFor
How many ticks the record playing message will be displayed
|
protected int |
remainingHighlightTicks
Remaining ticks the item highlight should be visible
|
protected int |
updateCounter |
protected static ResourceLocation |
vignetteTexPath |
protected static ResourceLocation |
widgetsTexPath |
icons, optionsBackground, statIcons, zLevel
Modifier and Type | Method and Description |
---|---|
void |
func_110326_a(java.lang.String par1Str,
boolean par2) |
protected void |
func_110327_a(int par1,
int par2) |
protected void |
func_130015_b(float par1,
int par2,
int par3) |
protected void |
func_96136_a(ScoreObjective par1ScoreObjective,
int par2,
int par3,
FontRenderer par4FontRenderer) |
GuiNewChat |
getChatGUI()
returns a pointer to the persistant Chat GUI, containing all previous chat messages and such
|
int |
getUpdateCounter() |
protected void |
renderBossHealth()
Renders dragon's (boss) health on the HUD
|
void |
renderGameOverlay(float par1,
boolean par2,
int par3,
int par4)
Render the ingame overlay with quick icon bar, ...
|
protected void |
renderInventorySlot(int par1,
int par2,
int par3,
float par4)
Renders the specified item of the inventory slot at the specified location.
|
protected void |
renderPumpkinBlur(int par1,
int par2) |
protected void |
renderVignette(float par1,
int par2,
int par3)
Renders the vignette.
|
void |
setRecordPlayingMessage(java.lang.String par1Str) |
void |
updateTick()
The update tick for the ingame UI
|
drawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine, func_146110_a
protected static final ResourceLocation vignetteTexPath
protected static final ResourceLocation widgetsTexPath
protected static final ResourceLocation pumpkinBlurTexPath
protected static final RenderItem itemRenderer
protected final java.util.Random rand
protected final Minecraft mc
protected final GuiNewChat persistantChatGUI
protected int updateCounter
protected java.lang.String recordPlaying
protected int recordPlayingUpFor
protected boolean recordIsPlaying
public float prevVignetteBrightness
protected int remainingHighlightTicks
protected ItemStack highlightingItemStack
public GuiIngame(Minecraft par1Minecraft)
public void renderGameOverlay(float par1, boolean par2, int par3, int par4)
protected void func_96136_a(ScoreObjective par1ScoreObjective, int par2, int par3, FontRenderer par4FontRenderer)
protected void func_110327_a(int par1, int par2)
protected void renderBossHealth()
protected void renderPumpkinBlur(int par1, int par2)
protected void renderVignette(float par1, int par2, int par3)
protected void func_130015_b(float par1, int par2, int par3)
protected void renderInventorySlot(int par1, int par2, int par3, float par4)
public void updateTick()
public void setRecordPlayingMessage(java.lang.String par1Str)
public void func_110326_a(java.lang.String par1Str, boolean par2)
public GuiNewChat getChatGUI()
public int getUpdateCounter()