public class GuiScreenWorking extends GuiScreen implements IProgressUpdate
allowUserInput, buttonList, fontRendererObj, height, itemRender, labelList, mc, width
icons, optionsBackground, statIcons, zLevel
Constructor and Description |
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GuiScreenWorking() |
Modifier and Type | Method and Description |
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void |
displayProgressMessage(java.lang.String par1Str)
"Saving level", or the loading,or downloading equivelent
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void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
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void |
func_146586_a() |
void |
resetProgresAndWorkingMessage(java.lang.String par1Str)
This is called with "Working..." by resetProgressAndMessage
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void |
resetProgressAndMessage(java.lang.String par1Str)
this string, followed by "working..." and then the "% complete" are the 3 lines shown.
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void |
setLoadingProgress(int par1)
Updates the progress bar on the loading screen to the specified amount.
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actionPerformed, confirmClicked, doesGuiPauseGame, drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawHoveringText, drawWorldBackground, func_146283_a, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, initGui, isCtrlKeyDown, isShiftKeyDown, keyTyped, mouseClicked, mouseClickMove, mouseMovedOrUp, onGuiClosed, renderToolTip, setClipboardString, setWorldAndResolution, updateScreen
drawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine, func_146110_a
public void displayProgressMessage(java.lang.String par1Str)
displayProgressMessage
in interface IProgressUpdate
public void resetProgressAndMessage(java.lang.String par1Str)
resetProgressAndMessage
in interface IProgressUpdate
public void resetProgresAndWorkingMessage(java.lang.String par1Str)
resetProgresAndWorkingMessage
in interface IProgressUpdate
public void setLoadingProgress(int par1)
setLoadingProgress
in interface IProgressUpdate
public void func_146586_a()
func_146586_a
in interface IProgressUpdate
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class GuiScreen