public class EntityAIEatGrass extends EntityAIBase
Constructor and Description |
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EntityAIEatGrass(EntityLiving p_i45314_1_) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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int |
func_151499_f() |
void |
resetTask()
Resets the task
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boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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void |
updateTask()
Updates the task
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getMutexBits, isInterruptible, setMutexBits
public EntityAIEatGrass(EntityLiving p_i45314_1_)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public int func_151499_f()
public void updateTask()
updateTask
in class EntityAIBase