public class TileEntityDispenser extends TileEntity implements IInventory
Modifier and Type | Field and Description |
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protected java.lang.String |
field_146020_a |
blockMetadata, blockType, INFINITE_EXTENT_AABB, tileEntityInvalid, worldObj, xCoord, yCoord, zCoord
Constructor and Description |
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TileEntityDispenser() |
Modifier and Type | Method and Description |
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void |
closeInventory() |
ItemStack |
decrStackSize(int par1,
int par2)
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
new stack.
|
int |
func_146017_i() |
void |
func_146018_a(java.lang.String p_146018_1_) |
int |
func_146019_a(ItemStack p_146019_1_) |
java.lang.String |
getInventoryName()
Returns the name of the inventory
|
int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
|
int |
getSizeInventory()
Returns the number of slots in the inventory.
|
ItemStack |
getStackInSlot(int par1)
Returns the stack in slot i
|
ItemStack |
getStackInSlotOnClosing(int par1)
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
like when you close a workbench GUI.
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boolean |
hasCustomInventoryName()
Returns if the inventory is named
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boolean |
isItemValidForSlot(int par1,
ItemStack par2ItemStack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
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boolean |
isUseableByPlayer(EntityPlayer par1EntityPlayer)
Do not make give this method the name canInteractWith because it clashes with Container
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void |
openInventory() |
void |
readFromNBT(NBTTagCompound p_145839_1_) |
void |
setInventorySlotContents(int par1,
ItemStack par2ItemStack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
|
void |
writeToNBT(NBTTagCompound p_145841_1_) |
addMapping, canUpdate, createAndLoadEntity, func_145828_a, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceFrom, getMaxRenderDistanceSquared, getRenderBoundingBox, getWorldObj, hasWorldObj, invalidate, isInvalid, markDirty, onChunkUnload, onDataPacket, receiveClientEvent, setWorldObj, shouldRefresh, shouldRenderInPass, updateContainingBlockInfo, updateEntity, validate
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
markDirty
public int getSizeInventory()
getSizeInventory
in interface IInventory
public ItemStack getStackInSlot(int par1)
getStackInSlot
in interface IInventory
public ItemStack decrStackSize(int par1, int par2)
decrStackSize
in interface IInventory
public ItemStack getStackInSlotOnClosing(int par1)
getStackInSlotOnClosing
in interface IInventory
public int func_146017_i()
public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
setInventorySlotContents
in interface IInventory
public int func_146019_a(ItemStack p_146019_1_)
public java.lang.String getInventoryName()
getInventoryName
in interface IInventory
public void func_146018_a(java.lang.String p_146018_1_)
public boolean hasCustomInventoryName()
hasCustomInventoryName
in interface IInventory
public void readFromNBT(NBTTagCompound p_145839_1_)
readFromNBT
in class TileEntity
public void writeToNBT(NBTTagCompound p_145841_1_)
writeToNBT
in class TileEntity
public int getInventoryStackLimit()
getInventoryStackLimit
in interface IInventory
public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
isUseableByPlayer
in interface IInventory
public void openInventory()
openInventory
in interface IInventory
public void closeInventory()
closeInventory
in interface IInventory
public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)
isItemValidForSlot
in interface IInventory