public class RenderItem extends Render
Modifier and Type | Field and Description |
---|---|
static boolean |
renderInFrame |
boolean |
renderWithColor |
float |
zLevel
Defines the zLevel of rendering of item on GUI.
|
field_147909_c, renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderItem() |
Modifier and Type | Method and Description |
---|---|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRender(EntityItem par1EntityItem,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
protected ResourceLocation |
getEntityTexture(Entity par1Entity)
Returns the location of an entity's texture.
|
protected ResourceLocation |
getEntityTexture(EntityItem par1EntityItem)
Returns the location of an entity's texture.
|
byte |
getMiniBlockCount(ItemStack stack,
byte original) |
byte |
getMiniItemCount(ItemStack stack,
byte original)
Allows for a subclass to override how many rendered items appear in a
"mini item 3d stack"
|
void |
renderEffect(TextureManager manager,
int x,
int y) |
void |
renderIcon(int par1,
int par2,
IIcon par3Icon,
int par4,
int par5) |
void |
renderItemAndEffectIntoGUI(FontRenderer par1FontRenderer,
TextureManager par2TextureManager,
ItemStack par3ItemStack,
int par4,
int par5)
Render the item's icon or block into the GUI, including the glint effect.
|
void |
renderItemIntoGUI(FontRenderer par1FontRenderer,
TextureManager par2TextureManager,
ItemStack par3ItemStack,
int par4,
int par5)
Renders the item's icon or block into the UI at the specified position.
|
void |
renderItemIntoGUI(FontRenderer par1FontRenderer,
TextureManager par2TextureManager,
ItemStack par3ItemStack,
int par4,
int par5,
boolean renderEffect) |
void |
renderItemOverlayIntoGUI(FontRenderer par1FontRenderer,
TextureManager par2TextureManager,
ItemStack par3ItemStack,
int par4,
int par5)
Renders the item's overlay information.
|
void |
renderItemOverlayIntoGUI(FontRenderer par1FontRenderer,
TextureManager par2TextureManager,
ItemStack par3ItemStack,
int par4,
int par5,
java.lang.String par6Str) |
boolean |
shouldBob()
Items should have a bob effect
|
boolean |
shouldSpreadItems()
Items should spread out when rendered in 3d?
|
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
public boolean renderWithColor
public float zLevel
public static boolean renderInFrame
public void doRender(EntityItem par1EntityItem, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getEntityTexture(EntityItem par1EntityItem)
public void renderItemIntoGUI(FontRenderer par1FontRenderer, TextureManager par2TextureManager, ItemStack par3ItemStack, int par4, int par5)
public void renderItemIntoGUI(FontRenderer par1FontRenderer, TextureManager par2TextureManager, ItemStack par3ItemStack, int par4, int par5, boolean renderEffect)
public void renderItemAndEffectIntoGUI(FontRenderer par1FontRenderer, TextureManager par2TextureManager, ItemStack par3ItemStack, int par4, int par5)
public void renderEffect(TextureManager manager, int x, int y)
public void renderItemOverlayIntoGUI(FontRenderer par1FontRenderer, TextureManager par2TextureManager, ItemStack par3ItemStack, int par4, int par5)
public void renderItemOverlayIntoGUI(FontRenderer par1FontRenderer, TextureManager par2TextureManager, ItemStack par3ItemStack, int par4, int par5, java.lang.String par6Str)
public void renderIcon(int par1, int par2, IIcon par3Icon, int par4, int par5)
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
public boolean shouldSpreadItems()
public boolean shouldBob()
public byte getMiniBlockCount(ItemStack stack, byte original)
public byte getMiniItemCount(ItemStack stack, byte original)
stack
- The item stackoriginal
- The default amount vanilla would use