public class EntityAITempt extends EntityAIBase
Constructor and Description |
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EntityAITempt(EntityCreature p_i45316_1_,
double p_i45316_2_,
Item p_i45316_4_,
boolean p_i45316_5_) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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boolean |
isRunning() |
void |
resetTask()
Resets the task
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boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
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getMutexBits, isInterruptible, setMutexBits
public EntityAITempt(EntityCreature p_i45316_1_, double p_i45316_2_, Item p_i45316_4_, boolean p_i45316_5_)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase
public boolean isRunning()
isRunning