public class EntityWitherSkull extends EntityFireball
Entity.EnumEntitySize
accelerationX, accelerationY, accelerationZ, shootingEntity
addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dataWatcher, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, fallDistance, field_70135_K, fireResistance, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, teleportDirection, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize
Constructor and Description |
---|
EntityWitherSkull(World par1World) |
EntityWitherSkull(World par1World,
double par2,
double par4,
double par6,
double par8,
double par10,
double par12) |
EntityWitherSkull(World par1World,
EntityLivingBase par2EntityLivingBase,
double par3,
double par5,
double par7) |
Modifier and Type | Method and Description |
---|---|
boolean |
attackEntityFrom(DamageSource par1DamageSource,
float par2)
Called when the entity is attacked.
|
boolean |
canBeCollidedWith()
Returns true if other Entities should be prevented from moving through this Entity.
|
protected void |
entityInit() |
float |
func_145772_a(Explosion p_145772_1_,
World p_145772_2_,
int p_145772_3_,
int p_145772_4_,
int p_145772_5_,
Block p_145772_6_) |
protected float |
getMotionFactor()
Return the motion factor for this projectile.
|
boolean |
isBurning()
Returns true if the entity is on fire.
|
boolean |
isInvulnerable()
Return whether this skull comes from an invulnerable (aura) wither boss.
|
protected void |
onImpact(MovingObjectPosition par1MovingObjectPosition)
Called when this EntityFireball hits a block or entity.
|
void |
setInvulnerable(boolean par1)
Set whether this skull comes from an invulnerable (aura) wither boss.
|
getBrightness, getBrightnessForRender, getCollisionBorderSize, getShadowSize, isInRangeToRenderDist, onUpdate, readEntityFromNBT, writeEntityToNBT
addEntityCrashInfo, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canBePushed, canRenderOnFire, canRiderInteract, canTriggerWalking, copyDataFrom, copyLocationAndAnglesFrom, dealFireDamage, doesEntityNotTriggerPressurePlate, dropItem, entityDropItem, equals, extinguish, fall, func_145748_c_, func_145771_j, func_145774_a, func_145775_I, func_145778_a, func_145780_a, func_145781_i, getAir, getBoundingBox, getCollisionBox, getCommandSenderName, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityId, getEntityString, getExtendedProperties, getEyeHeight, getFlag, getLastActiveItems, getLookVec, getMaxInPortalTime, getMaxSafePointTries, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getRotationYawHead, getSplashSound, getSwimSound, getTeleportDirection, getUniqueID, getYOffset, handleHealthUpdate, handleLavaMovement, handleWaterMovement, hashCode, hitByEntity, interactFirst, isCreatureType, isEating, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRender3d, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isOffsetPositionInLiquid, isPushedByWater, isRiding, isSneaking, isSprinting, isWet, kill, mountEntity, moveEntity, moveFlying, newDoubleNBTList, newFloatNBTList, onChunkLoad, onCollideWithPlayer, onEntityUpdate, onKillEntity, onStruckByLightning, performHurtAnimation, playSound, preparePlayerToSpawn, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setBeenAttacked, setCurrentItemOrArmor, setDead, setEating, setEntityId, setFire, setFlag, setInPortal, setInvisible, setInWeb, setLocationAndAngles, setOnFireFromLava, setPosition, setPositionAndRotation, setPositionAndRotation2, setRotation, setRotationYawHead, setSize, setSneaking, setSprinting, setVelocity, setWorld, shouldDismountInWater, shouldRenderInPass, shouldRiderSit, shouldSetPosAfterLoading, toString, travelToDimension, updateFallState, updateRidden, updateRiderPosition, writeMountToNBT, writeToNBT, writeToNBTOptional
public EntityWitherSkull(World par1World)
public EntityWitherSkull(World par1World, EntityLivingBase par2EntityLivingBase, double par3, double par5, double par7)
public EntityWitherSkull(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
protected float getMotionFactor()
getMotionFactor
in class EntityFireball
public boolean isBurning()
public float func_145772_a(Explosion p_145772_1_, World p_145772_2_, int p_145772_3_, int p_145772_4_, int p_145772_5_, Block p_145772_6_)
func_145772_a
in class Entity
protected void onImpact(MovingObjectPosition par1MovingObjectPosition)
onImpact
in class EntityFireball
public boolean canBeCollidedWith()
canBeCollidedWith
in class EntityFireball
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
attackEntityFrom
in class EntityFireball
protected void entityInit()
entityInit
in class EntityFireball
public boolean isInvulnerable()
public void setInvulnerable(boolean par1)