public class EntityZombie extends EntityMob
Entity.EnumEntitySize
Modifier and Type | Field and Description |
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protected static IAttribute |
field_110186_bp |
entityToAttack, field_110179_h, field_110181_i, fleeingTick, hasAttacked
defaultPitch, equipmentDropChances, experienceValue, livingSoundTime, numTicksToChaseTarget, targetTasks, tasks
arrowHitTimer, attackedAtYaw, attackingPlayer, attackTime, cameraPitch, dead, deathTime, entityAge, field_110154_aX, field_70741_aB, field_70763_ax, field_70764_aw, field_70768_au, field_70769_ao, field_70770_ap, hurtTime, isJumping, isSwingInProgress, jumpMovementFactor, lastDamage, limbSwing, limbSwingAmount, maxHurtResistantTime, maxHurtTime, moveForward, moveStrafing, newPosRotationIncrements, newPosX, newPosY, newPosZ, newRotationPitch, newRotationYaw, prevCameraPitch, prevHealth, prevLimbSwingAmount, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, randomYawVelocity, recentlyHit, renderYawOffset, rotationYawHead, scoreValue, swingProgress, swingProgressInt
addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dataWatcher, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, fallDistance, field_70135_K, fireResistance, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, teleportDirection, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize
mobSelector
Constructor and Description |
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EntityZombie(World par1World) |
Modifier and Type | Method and Description |
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protected void |
addRandomArmor()
Makes entity wear random armor based on difficulty
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protected void |
applyEntityAttributes() |
boolean |
attackEntityAsMob(Entity par1Entity) |
boolean |
attackEntityFrom(DamageSource par1DamageSource,
float par2)
Called when the entity is attacked.
|
protected boolean |
canDespawn()
Determines if an entity can be despawned, used on idle far away entities
|
protected void |
convertToVillager()
Convert this zombie into a villager.
|
protected void |
dropRareDrop(int par1) |
protected void |
entityInit() |
protected void |
func_145780_a(int p_145780_1_,
int p_145780_2_,
int p_145780_3_,
Block p_145780_4_) |
protected void |
func_146069_a(float p_146069_1_) |
void |
func_146070_a(boolean p_146070_1_) |
void |
func_146071_k(boolean p_146071_1_) |
boolean |
func_146072_bX() |
protected int |
getConversionTimeBoost()
Return the amount of time decremented from conversionTime every tick.
|
EnumCreatureAttribute |
getCreatureAttribute()
Get this Entity's EnumCreatureAttribute
|
protected java.lang.String |
getDeathSound()
Returns the sound this mob makes on death.
|
protected Item |
getDropItem() |
protected int |
getExperiencePoints(EntityPlayer par1EntityPlayer)
Get the experience points the entity currently has.
|
protected java.lang.String |
getHurtSound()
Returns the sound this mob makes when it is hurt.
|
protected java.lang.String |
getLivingSound()
Returns the sound this mob makes while it's alive.
|
int |
getTotalArmorValue()
Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue
|
void |
handleHealthUpdate(byte par1) |
boolean |
interact(EntityPlayer par1EntityPlayer)
Called when a player interacts with a mob.
|
protected boolean |
isAIEnabled()
Returns true if the newer Entity AI code should be run
|
boolean |
isChild()
If Animal, checks if the age timer is negative
|
boolean |
isConverting()
Returns whether this zombie is in the process of converting to a villager
|
boolean |
isVillager()
Return whether this zombie is a villager.
|
void |
onKillEntity(EntityLivingBase par1EntityLivingBase)
This method gets called when the entity kills another one.
|
void |
onLivingUpdate()
Called frequently so the entity can update its state every tick as required.
|
IEntityLivingData |
onSpawnWithEgg(IEntityLivingData par1EntityLivingData) |
void |
onUpdate()
Called to update the entity's position/logic.
|
void |
readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to read subclass entity data from NBT.
|
void |
setChild(boolean par1)
Set whether this zombie is a child.
|
protected void |
setSize(float par1,
float par2)
Sets the width and height of the entity.
|
void |
setVillager(boolean par1)
Set whether this zombie is a villager.
|
protected void |
startConversion(int par1)
Starts converting this zombie into a villager.
|
void |
writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to write subclass entity data to NBT.
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attackEntity, findPlayerToAttack, func_146066_aG, func_146067_o, getBlockPathWeight, getCanSpawnHere, getSplashSound, getSwimSound, isValidLightLevel
detachHome, func_110174_bM, func_142017_o, getEntityToAttack, getHomePosition, hasHome, hasPath, isMovementCeased, isWithinHomeDistance, isWithinHomeDistanceCurrentPosition, setHomeArea, setPathToEntity, setTarget, updateEntityActionState, updateLeashedState, updateWanderPath
allowLeashing, canAttackClass, canBeSteered, canPickUpLoot, clearLeashed, despawnEntity, dropEquipment, dropFewItems, eatGrassBonus, enchantEquipment, faceEntity, func_110146_f, func_110163_bv, func_130225_q, getAlwaysRenderNameTag, getAlwaysRenderNameTagForRender, getArmorItemForSlot, getArmorPosition, getAttackTarget, getCommandSenderName, getCustomNameTag, getEntitySenses, getEquipmentInSlot, getHeldItem, getJumpHelper, getLastActiveItems, getLeashed, getLeashedToEntity, getLookHelper, getMaxSafePointTries, getMaxSpawnedInChunk, getMoveHelper, getNavigator, getRenderSizeModifier, getTalkInterval, getVerticalFaceSpeed, hasCustomNameTag, interactFirst, isNoDespawnRequired, onEntityUpdate, playLivingSound, setAIMoveSpeed, setAlwaysRenderNameTag, setAttackTarget, setCanPickUpLoot, setCurrentItemOrArmor, setCustomNameTag, setEquipmentDropChance, setLeashedToEntity, setMoveForward, spawnExplosionParticle, updateAITasks
addPotionEffect, applyArmorCalculations, applyPotionDamageCalculations, canBeCollidedWith, canBePushed, canBreatheUnderwater, canEntityBeSeen, clearActivePotions, collideWithEntity, collideWithNearbyEntities, curePotionEffects, damageArmor, damageEntity, decreaseAirSupply, dismountEntity, fall, func_110142_aN, func_142015_aE, func_94060_bK, getAbsorptionAmount, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getArrowCountInEntity, getAttributeMap, getEntityAttribute, getEyeHeight, getHealth, getItemIcon, getLastAttacker, getLastAttackerTime, getLook, getLookVec, getMaxHealth, getPosition, getRNG, getRotationYawHead, getSoundPitch, getSoundVolume, getSwingProgress, getTeam, heal, isClientWorld, isEntityAlive, isEntityUndead, isMovementBlocked, isOnLadder, isOnSameTeam, isOnTeam, isPlayer, isPlayerSleeping, isPotionActive, isPotionActive, isPotionApplicable, jump, kill, knockBack, moveEntityWithHeading, onChangedPotionEffect, onDeath, onDeathUpdate, onFinishedPotionEffect, onItemPickup, onNewPotionEffect, performHurtAnimation, rayTrace, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, setAbsorptionAmount, setArrowCountInEntity, setBeenAttacked, setHealth, setJumping, setLastAttacker, setPositionAndRotation2, setPositionAndUpdate, setRevengeTarget, setRotationYawHead, setSprinting, shouldRiderFaceForward, swingItem, updateAITick, updateArmSwingProgress, updateFallState, updatePotionEffects, updateRidden
addEntityCrashInfo, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canRenderOnFire, canRiderInteract, canTriggerWalking, copyDataFrom, copyLocationAndAnglesFrom, dealFireDamage, doesEntityNotTriggerPressurePlate, dropItem, entityDropItem, equals, extinguish, func_145748_c_, func_145771_j, func_145772_a, func_145774_a, func_145775_I, func_145778_a, func_145781_i, getAir, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityId, getEntityString, getExtendedProperties, getFlag, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getShadowSize, getTeleportDirection, getUniqueID, getYOffset, handleLavaMovement, handleWaterMovement, hashCode, hitByEntity, isBurning, isCreatureType, isEating, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRender3d, isInRangeToRenderDist, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isOffsetPositionInLiquid, isPushedByWater, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, newDoubleNBTList, newFloatNBTList, onChunkLoad, onCollideWithPlayer, onStruckByLightning, playSound, preparePlayerToSpawn, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setDead, setEating, setEntityId, setFire, setFlag, setInPortal, setInvisible, setInWeb, setLocationAndAngles, setOnFireFromLava, setPosition, setPositionAndRotation, setRotation, setSneaking, setVelocity, setWorld, shouldDismountInWater, shouldRenderInPass, shouldRiderSit, shouldSetPosAfterLoading, toString, travelToDimension, updateRiderPosition, writeMountToNBT, writeToNBT, writeToNBTOptional
protected static final IAttribute field_110186_bp
public EntityZombie(World par1World)
protected void applyEntityAttributes()
applyEntityAttributes
in class EntityMob
protected void entityInit()
entityInit
in class EntityLiving
public int getTotalArmorValue()
getTotalArmorValue
in class EntityLivingBase
protected boolean isAIEnabled()
isAIEnabled
in class EntityLiving
public boolean func_146072_bX()
public void func_146070_a(boolean p_146070_1_)
public boolean isChild()
isChild
in class EntityLivingBase
protected int getExperiencePoints(EntityPlayer par1EntityPlayer)
getExperiencePoints
in class EntityLiving
public void setChild(boolean par1)
public boolean isVillager()
public void setVillager(boolean par1)
public void onLivingUpdate()
onLivingUpdate
in class EntityMob
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
attackEntityFrom
in class EntityMob
public void onUpdate()
public boolean attackEntityAsMob(Entity par1Entity)
attackEntityAsMob
in class EntityMob
protected java.lang.String getLivingSound()
getLivingSound
in class EntityLiving
protected java.lang.String getHurtSound()
getHurtSound
in class EntityMob
protected java.lang.String getDeathSound()
getDeathSound
in class EntityMob
protected void func_145780_a(int p_145780_1_, int p_145780_2_, int p_145780_3_, Block p_145780_4_)
func_145780_a
in class Entity
protected Item getDropItem()
getDropItem
in class EntityLiving
public EnumCreatureAttribute getCreatureAttribute()
getCreatureAttribute
in class EntityLivingBase
protected void dropRareDrop(int par1)
dropRareDrop
in class EntityLivingBase
protected void addRandomArmor()
addRandomArmor
in class EntityLiving
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
writeEntityToNBT
in class EntityLiving
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
readEntityFromNBT
in class EntityLiving
public void onKillEntity(EntityLivingBase par1EntityLivingBase)
onKillEntity
in class Entity
public IEntityLivingData onSpawnWithEgg(IEntityLivingData par1EntityLivingData)
onSpawnWithEgg
in class EntityLiving
public boolean interact(EntityPlayer par1EntityPlayer)
interact
in class EntityLiving
protected void startConversion(int par1)
public void handleHealthUpdate(byte par1)
handleHealthUpdate
in class EntityLivingBase
protected boolean canDespawn()
canDespawn
in class EntityLiving
public boolean isConverting()
protected void convertToVillager()
protected int getConversionTimeBoost()
public void func_146071_k(boolean p_146071_1_)
protected final void setSize(float par1, float par2)
protected final void func_146069_a(float p_146069_1_)