public class ItemRenderer
extends java.lang.Object
Constructor and Description |
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ItemRenderer(Minecraft par1Minecraft) |
Modifier and Type | Method and Description |
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void |
renderItem(EntityLivingBase par1EntityLivingBase,
ItemStack par2ItemStack,
int par3)
Renders the item stack for being in an entity's hand Args: itemStack
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void |
renderItem(EntityLivingBase par1EntityLivingBase,
ItemStack par2ItemStack,
int par3,
IItemRenderer.ItemRenderType type) |
static void |
renderItemIn2D(Tessellator par0Tessellator,
float par1,
float par2,
float par3,
float par4,
int par5,
int par6,
float par7)
Renders an item held in hand as a 2D texture with thickness
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void |
renderItemInFirstPerson(float par1)
Renders the active item in the player's hand when in first person mode.
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void |
renderOverlays(float par1)
Renders all the overlays that are in first person mode.
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void |
resetEquippedProgress()
Resets equippedProgress
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void |
resetEquippedProgress2()
Resets equippedProgress
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void |
updateEquippedItem() |
public ItemRenderer(Minecraft par1Minecraft)
public void renderItem(EntityLivingBase par1EntityLivingBase, ItemStack par2ItemStack, int par3)
public void renderItem(EntityLivingBase par1EntityLivingBase, ItemStack par2ItemStack, int par3, IItemRenderer.ItemRenderType type)
public static void renderItemIn2D(Tessellator par0Tessellator, float par1, float par2, float par3, float par4, int par5, int par6, float par7)
public void renderItemInFirstPerson(float par1)
public void renderOverlays(float par1)
public void updateEquippedItem()
public void resetEquippedProgress()
public void resetEquippedProgress2()