public class RenderOcelot extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
field_147909_c, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderOcelot(ModelBase par1ModelBase,
float par2) |
Modifier and Type | Method and Description |
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void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRender(EntityLivingBase par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRender(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRender(EntityOcelot par1EntityOcelot,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
protected ResourceLocation |
getEntityTexture(Entity par1Entity)
Returns the location of an entity's texture.
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protected ResourceLocation |
getEntityTexture(EntityOcelot par1EntityOcelot)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(EntityLivingBase par1EntityLivingBase,
float par2)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
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protected void |
preRenderCallback(EntityOcelot par1EntityOcelot,
float par2)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
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func_110813_b, func_110813_b, func_110827_b
func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel, shouldRenderPass
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
public RenderOcelot(ModelBase par1ModelBase, float par2)
public void doRender(EntityOcelot par1EntityOcelot, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getEntityTexture(EntityOcelot par1EntityOcelot)
protected void preRenderCallback(EntityOcelot par1EntityOcelot, float par2)
public void doRender(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving
protected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2)
preRenderCallback
in class RendererLivingEntity
public void doRender(EntityLivingBase par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving