public class RenderWolf extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
field_147909_c, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderWolf(ModelBase par1ModelBase,
ModelBase par2ModelBase,
float par3) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(Entity par1Entity)
Returns the location of an entity's texture.
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protected ResourceLocation |
getEntityTexture(EntityWolf par1EntityWolf)
Returns the location of an entity's texture.
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protected float |
handleRotationFloat(EntityLivingBase par1EntityLivingBase,
float par2)
Defines what float the third param in setRotationAngles of ModelBase is
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protected float |
handleRotationFloat(EntityWolf par1EntityWolf,
float par2)
Defines what float the third param in setRotationAngles of ModelBase is
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protected int |
shouldRenderPass(EntityLivingBase par1EntityLivingBase,
int par2,
float par3)
Queries whether should render the specified pass or not.
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protected int |
shouldRenderPass(EntityWolf par1EntityWolf,
int par2,
float par3)
Queries whether should render the specified pass or not.
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doRender, doRender, doRender, func_110813_b, func_110813_b, func_110827_b
func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
protected float handleRotationFloat(EntityWolf par1EntityWolf, float par2)
protected int shouldRenderPass(EntityWolf par1EntityWolf, int par2, float par3)
protected ResourceLocation getEntityTexture(EntityWolf par1EntityWolf)
protected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
shouldRenderPass
in class RendererLivingEntity
protected float handleRotationFloat(EntityLivingBase par1EntityLivingBase, float par2)
handleRotationFloat
in class RendererLivingEntity
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render