public class InventoryBasic extends java.lang.Object implements IInventory
Constructor and Description |
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InventoryBasic(java.lang.String par1Str,
boolean par2,
int par3) |
Modifier and Type | Method and Description |
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void |
closeInventory() |
ItemStack |
decrStackSize(int par1,
int par2)
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
new stack.
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void |
func_110132_b(IInvBasic par1IInvBasic) |
void |
func_110133_a(java.lang.String par1Str) |
void |
func_110134_a(IInvBasic par1IInvBasic) |
java.lang.String |
getInventoryName()
Returns the name of the inventory
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int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
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int |
getSizeInventory()
Returns the number of slots in the inventory.
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ItemStack |
getStackInSlot(int par1)
Returns the stack in slot i
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ItemStack |
getStackInSlotOnClosing(int par1)
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
like when you close a workbench GUI.
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boolean |
hasCustomInventoryName()
Returns if the inventory is named
|
boolean |
isItemValidForSlot(int par1,
ItemStack par2ItemStack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
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boolean |
isUseableByPlayer(EntityPlayer par1EntityPlayer)
Do not make give this method the name canInteractWith because it clashes with Container
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void |
markDirty()
For tile entities, ensures the chunk containing the tile entity is saved to disk later - the game won't think it
hasn't changed and skip it.
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void |
openInventory() |
void |
setInventorySlotContents(int par1,
ItemStack par2ItemStack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
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public InventoryBasic(java.lang.String par1Str, boolean par2, int par3)
public void func_110134_a(IInvBasic par1IInvBasic)
public void func_110132_b(IInvBasic par1IInvBasic)
public ItemStack getStackInSlot(int par1)
getStackInSlot
in interface IInventory
public ItemStack decrStackSize(int par1, int par2)
decrStackSize
in interface IInventory
public ItemStack getStackInSlotOnClosing(int par1)
getStackInSlotOnClosing
in interface IInventory
public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
setInventorySlotContents
in interface IInventory
public int getSizeInventory()
getSizeInventory
in interface IInventory
public java.lang.String getInventoryName()
getInventoryName
in interface IInventory
public boolean hasCustomInventoryName()
hasCustomInventoryName
in interface IInventory
public void func_110133_a(java.lang.String par1Str)
public int getInventoryStackLimit()
getInventoryStackLimit
in interface IInventory
public void markDirty()
markDirty
in interface IInventory
public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
isUseableByPlayer
in interface IInventory
public void openInventory()
openInventory
in interface IInventory
public void closeInventory()
closeInventory
in interface IInventory
public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)
isItemValidForSlot
in interface IInventory