public static class PlayerUseItemEvent.Start extends PlayerUseItemEvent
PlayerUseItemEvent.Finish, PlayerUseItemEvent.Start, PlayerUseItemEvent.Stop, PlayerUseItemEvent.Tick
PlayerEvent.BreakSpeed, PlayerEvent.HarvestCheck, PlayerEvent.NameFormat
LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent
EntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing
Event.HasResult, Event.Result
duration, item
entityPlayer
entityLiving
entity
Constructor and Description |
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PlayerUseItemEvent.Start(EntityPlayer player,
ItemStack item,
int duration) |
getListenerList, getResult, hasResult, isCancelable, isCanceled, setCanceled, setResult, setup
public PlayerUseItemEvent.Start(EntityPlayer player, ItemStack item, int duration)