public class GuiSleepMP extends GuiChat
inputField
allowUserInput, buttonList, fontRendererObj, height, itemRender, labelList, mc, width
icons, optionsBackground, statIcons, zLevel
Constructor and Description |
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GuiSleepMP() |
Modifier and Type | Method and Description |
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protected void |
actionPerformed(GuiButton p_146284_1_) |
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
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protected void |
keyTyped(char par1,
int par2)
Fired when a key is typed.
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confirmClicked, doesGuiPauseGame, drawScreen, func_146403_a, func_146404_p_, func_146406_a, getSentHistory, handleMouseInput, mouseClicked, onGuiClosed, updateScreen
drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawHoveringText, drawWorldBackground, func_146283_a, getClipboardString, handleInput, handleKeyboardInput, isCtrlKeyDown, isShiftKeyDown, mouseClickMove, mouseMovedOrUp, renderToolTip, setClipboardString, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine, func_146110_a
public void initGui()
protected void keyTyped(char par1, int par2)
protected void actionPerformed(GuiButton p_146284_1_)
actionPerformed
in class GuiScreen