public class RenderFireball extends Render
field_147909_c, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderFireball(float par1) |
Modifier and Type | Method and Description |
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void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
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void |
doRender(EntityFireball par1EntityFireball,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
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protected ResourceLocation |
getEntityTexture(Entity par1Entity)
Returns the location of an entity's texture.
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protected ResourceLocation |
getEntityTexture(EntityFireball par1EntityFireball)
Returns the location of an entity's texture.
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bindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
public void doRender(EntityFireball par1EntityFireball, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getEntityTexture(EntityFireball par1EntityFireball)
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)