public class RenderBat extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
field_147909_c, renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
RenderBat() |
Modifier and Type | Method and Description |
---|---|
void |
doRender(EntityBat par1EntityBat,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRender(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRender(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
protected ResourceLocation |
getEntityTexture(Entity par1Entity)
Returns the location of an entity's texture.
|
protected ResourceLocation |
getEntityTexture(EntityBat par1EntityBat)
Returns the location of an entity's texture.
|
protected void |
preRenderCallback(EntityBat par1EntityBat,
float par2)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
|
protected void |
preRenderCallback(EntityLivingBase par1EntityLivingBase,
float par2)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
|
protected void |
renderLivingAt(EntityBat par1EntityBat,
double par2,
double par4,
double par6)
Sets a simple glTranslate on a LivingEntity.
|
protected void |
renderLivingAt(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6)
Sets a simple glTranslate on a LivingEntity.
|
protected void |
rotateCorpse(EntityBat par1EntityBat,
float par2,
float par3,
float par4) |
protected void |
rotateCorpse(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4) |
func_110813_b, func_110813_b, func_110827_b
func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, renderArrowsStuckInEntity, renderEquippedItems, renderModel, renderSwingProgress, setRenderPassModel, shouldRenderPass
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
public void doRender(EntityBat par1EntityBat, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getEntityTexture(EntityBat par1EntityBat)
protected void preRenderCallback(EntityBat par1EntityBat, float par2)
protected void renderLivingAt(EntityBat par1EntityBat, double par2, double par4, double par6)
protected void rotateCorpse(EntityBat par1EntityBat, float par2, float par3, float par4)
public void doRender(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving
protected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2)
preRenderCallback
in class RendererLivingEntity
protected void rotateCorpse(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
rotateCorpse
in class RendererLivingEntity
protected void renderLivingAt(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6)
renderLivingAt
in class RendererLivingEntity
public void doRender(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving