public abstract class EntityAnimal extends EntityAgeable implements IAnimals
Entity.EnumEntitySize
entityToAttack, field_110179_h, field_110181_i, fleeingTick, hasAttacked
defaultPitch, equipmentDropChances, experienceValue, livingSoundTime, numTicksToChaseTarget, targetTasks, tasks
arrowHitTimer, attackedAtYaw, attackingPlayer, attackTime, cameraPitch, dead, deathTime, entityAge, field_110154_aX, field_70741_aB, field_70763_ax, field_70764_aw, field_70768_au, field_70769_ao, field_70770_ap, hurtTime, isJumping, isSwingInProgress, jumpMovementFactor, lastDamage, limbSwing, limbSwingAmount, maxHurtResistantTime, maxHurtTime, moveForward, moveStrafing, newPosRotationIncrements, newPosX, newPosY, newPosZ, newRotationPitch, newRotationYaw, prevCameraPitch, prevHealth, prevLimbSwingAmount, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, randomYawVelocity, recentlyHit, renderYawOffset, rotationYawHead, scoreValue, swingProgress, swingProgressInt
addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dataWatcher, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, fallDistance, field_70135_K, fireResistance, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, teleportDirection, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize
Constructor and Description |
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EntityAnimal(World par1World) |
Modifier and Type | Method and Description |
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protected void |
attackEntity(Entity par1Entity,
float par2)
Basic mob attack.
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boolean |
attackEntityFrom(DamageSource par1DamageSource,
float par2)
Called when the entity is attacked.
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protected boolean |
canDespawn()
Determines if an entity can be despawned, used on idle far away entities
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boolean |
canMateWith(EntityAnimal par1EntityAnimal)
Returns true if the mob is currently able to mate with the specified mob.
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protected Entity |
findPlayerToAttack()
Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking
(Animals, Spiders at day, peaceful PigZombies).
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void |
func_146082_f(EntityPlayer p_146082_1_) |
EntityPlayer |
func_146083_cb() |
float |
getBlockPathWeight(int par1,
int par2,
int par3)
Takes a coordinate in and returns a weight to determine how likely this creature will try to path to the block.
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boolean |
getCanSpawnHere()
Checks if the entity's current position is a valid location to spawn this entity.
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protected int |
getExperiencePoints(EntityPlayer par1EntityPlayer)
Get the experience points the entity currently has.
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int |
getTalkInterval()
Get number of ticks, at least during which the living entity will be silent.
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void |
handleHealthUpdate(byte par1) |
boolean |
interact(EntityPlayer par1EntityPlayer)
Called when a player interacts with a mob.
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boolean |
isBreedingItem(ItemStack par1ItemStack)
Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
the animal type)
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boolean |
isInLove()
Returns if the entity is currently in 'love mode'.
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void |
onLivingUpdate()
Called frequently so the entity can update its state every tick as required.
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void |
readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to read subclass entity data from NBT.
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void |
resetInLove() |
protected void |
updateAITick()
main AI tick function, replaces updateEntityActionState
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void |
writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to write subclass entity data to NBT.
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addGrowth, createChild, entityInit, getGrowingAge, isChild, setGrowingAge, setScale, setScaleForAge, setSize
detachHome, func_110174_bM, func_142017_o, getEntityToAttack, getHomePosition, hasHome, hasPath, isMovementCeased, isWithinHomeDistance, isWithinHomeDistanceCurrentPosition, setHomeArea, setPathToEntity, setTarget, updateEntityActionState, updateLeashedState, updateWanderPath
addRandomArmor, allowLeashing, applyEntityAttributes, canAttackClass, canBeSteered, canPickUpLoot, clearLeashed, despawnEntity, dropEquipment, dropFewItems, eatGrassBonus, enchantEquipment, faceEntity, func_110146_f, func_110163_bv, func_130225_q, getAlwaysRenderNameTag, getAlwaysRenderNameTagForRender, getArmorItemForSlot, getArmorPosition, getAttackTarget, getCommandSenderName, getCustomNameTag, getDropItem, getEntitySenses, getEquipmentInSlot, getHeldItem, getJumpHelper, getLastActiveItems, getLeashed, getLeashedToEntity, getLivingSound, getLookHelper, getMaxSafePointTries, getMaxSpawnedInChunk, getMoveHelper, getNavigator, getRenderSizeModifier, getVerticalFaceSpeed, hasCustomNameTag, interactFirst, isAIEnabled, isNoDespawnRequired, onEntityUpdate, onSpawnWithEgg, onUpdate, playLivingSound, setAIMoveSpeed, setAlwaysRenderNameTag, setAttackTarget, setCanPickUpLoot, setCurrentItemOrArmor, setCustomNameTag, setEquipmentDropChance, setLeashedToEntity, setMoveForward, spawnExplosionParticle, updateAITasks
addPotionEffect, applyArmorCalculations, applyPotionDamageCalculations, attackEntityAsMob, canBeCollidedWith, canBePushed, canBreatheUnderwater, canEntityBeSeen, clearActivePotions, collideWithEntity, collideWithNearbyEntities, curePotionEffects, damageArmor, damageEntity, decreaseAirSupply, dismountEntity, dropRareDrop, fall, func_110142_aN, func_142015_aE, func_146066_aG, func_146067_o, func_94060_bK, getAbsorptionAmount, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getArrowCountInEntity, getAttributeMap, getCreatureAttribute, getDeathSound, getEntityAttribute, getEyeHeight, getHealth, getHurtSound, getItemIcon, getLastAttacker, getLastAttackerTime, getLook, getLookVec, getMaxHealth, getPosition, getRNG, getRotationYawHead, getSoundPitch, getSoundVolume, getSwingProgress, getTeam, getTotalArmorValue, heal, isClientWorld, isEntityAlive, isEntityUndead, isMovementBlocked, isOnLadder, isOnSameTeam, isOnTeam, isPlayer, isPlayerSleeping, isPotionActive, isPotionActive, isPotionApplicable, jump, kill, knockBack, moveEntityWithHeading, onChangedPotionEffect, onDeath, onDeathUpdate, onFinishedPotionEffect, onItemPickup, onNewPotionEffect, performHurtAnimation, rayTrace, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, setAbsorptionAmount, setArrowCountInEntity, setBeenAttacked, setHealth, setJumping, setLastAttacker, setPositionAndRotation2, setPositionAndUpdate, setRevengeTarget, setRotationYawHead, setSprinting, shouldRiderFaceForward, swingItem, updateArmSwingProgress, updateFallState, updatePotionEffects, updateRidden
addEntityCrashInfo, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canRenderOnFire, canRiderInteract, canTriggerWalking, copyDataFrom, copyLocationAndAnglesFrom, dealFireDamage, doesEntityNotTriggerPressurePlate, dropItem, entityDropItem, equals, extinguish, func_145748_c_, func_145771_j, func_145772_a, func_145774_a, func_145775_I, func_145778_a, func_145780_a, func_145781_i, getAir, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityId, getEntityString, getExtendedProperties, getFlag, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getShadowSize, getSplashSound, getSwimSound, getTeleportDirection, getUniqueID, getYOffset, handleLavaMovement, handleWaterMovement, hashCode, hitByEntity, isBurning, isCreatureType, isEating, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRender3d, isInRangeToRenderDist, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isOffsetPositionInLiquid, isPushedByWater, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, newDoubleNBTList, newFloatNBTList, onChunkLoad, onCollideWithPlayer, onKillEntity, onStruckByLightning, playSound, preparePlayerToSpawn, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setDead, setEating, setEntityId, setFire, setFlag, setInPortal, setInvisible, setInWeb, setLocationAndAngles, setOnFireFromLava, setPosition, setPositionAndRotation, setRotation, setSneaking, setVelocity, setWorld, shouldDismountInWater, shouldRenderInPass, shouldRiderSit, shouldSetPosAfterLoading, toString, travelToDimension, updateRiderPosition, writeMountToNBT, writeToNBT, writeToNBTOptional
public EntityAnimal(World par1World)
protected void updateAITick()
updateAITick
in class EntityLivingBase
public void onLivingUpdate()
onLivingUpdate
in class EntityAgeable
protected void attackEntity(Entity par1Entity, float par2)
attackEntity
in class EntityCreature
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
attackEntityFrom
in class EntityLivingBase
public float getBlockPathWeight(int par1, int par2, int par3)
getBlockPathWeight
in class EntityCreature
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
writeEntityToNBT
in class EntityAgeable
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
readEntityFromNBT
in class EntityAgeable
protected Entity findPlayerToAttack()
findPlayerToAttack
in class EntityCreature
public boolean getCanSpawnHere()
getCanSpawnHere
in class EntityCreature
public int getTalkInterval()
getTalkInterval
in class EntityLiving
protected boolean canDespawn()
canDespawn
in class EntityLiving
protected int getExperiencePoints(EntityPlayer par1EntityPlayer)
getExperiencePoints
in class EntityLiving
public boolean isBreedingItem(ItemStack par1ItemStack)
public boolean interact(EntityPlayer par1EntityPlayer)
interact
in class EntityAgeable
public void func_146082_f(EntityPlayer p_146082_1_)
public EntityPlayer func_146083_cb()
public boolean isInLove()
public void resetInLove()
public boolean canMateWith(EntityAnimal par1EntityAnimal)
public void handleHealthUpdate(byte par1)
handleHealthUpdate
in class EntityLivingBase