public class RenderPlayer extends RendererLivingEntity
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
field_147909_c, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderPlayer() |
Modifier and Type | Method and Description |
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void |
doRender(AbstractClientPlayer par1AbstractClientPlayer,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRender(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
protected void |
func_82408_c(AbstractClientPlayer par1AbstractClientPlayer,
int par2,
float par3) |
protected void |
func_82408_c(EntityLivingBase par1EntityLivingBase,
int par2,
float par3) |
protected void |
func_96449_a(AbstractClientPlayer par1AbstractClientPlayer,
double par2,
double par4,
double par6,
java.lang.String par8Str,
float par9,
double par10) |
protected void |
func_96449_a(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
java.lang.String par8Str,
float par9,
double par10) |
protected ResourceLocation |
getEntityTexture(AbstractClientPlayer par1AbstractClientPlayer)
Returns the location of an entity's texture.
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protected ResourceLocation |
getEntityTexture(Entity par1Entity)
Returns the location of an entity's texture.
|
protected void |
preRenderCallback(AbstractClientPlayer par1AbstractClientPlayer,
float par2)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
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protected void |
preRenderCallback(EntityLivingBase par1EntityLivingBase,
float par2)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
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protected void |
renderEquippedItems(AbstractClientPlayer par1AbstractClientPlayer,
float par2) |
protected void |
renderEquippedItems(EntityLivingBase par1EntityLivingBase,
float par2) |
void |
renderFirstPersonArm(EntityPlayer par1EntityPlayer) |
protected void |
renderLivingAt(AbstractClientPlayer par1AbstractClientPlayer,
double par2,
double par4,
double par6)
Sets a simple glTranslate on a LivingEntity.
|
protected void |
renderLivingAt(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6)
Sets a simple glTranslate on a LivingEntity.
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protected void |
rotateCorpse(AbstractClientPlayer par1AbstractClientPlayer,
float par2,
float par3,
float par4) |
protected void |
rotateCorpse(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4) |
protected int |
shouldRenderPass(AbstractClientPlayer par1AbstractClientPlayer,
int par2,
float par3)
Queries whether should render the specified pass or not.
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protected int |
shouldRenderPass(EntityLivingBase par1EntityLivingBase,
int par2,
float par3)
Queries whether should render the specified pass or not.
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func_110813_b, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, renderArrowsStuckInEntity, renderModel, renderSwingProgress, setRenderPassModel
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
protected int shouldRenderPass(AbstractClientPlayer par1AbstractClientPlayer, int par2, float par3)
protected void func_82408_c(AbstractClientPlayer par1AbstractClientPlayer, int par2, float par3)
public void doRender(AbstractClientPlayer par1AbstractClientPlayer, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getEntityTexture(AbstractClientPlayer par1AbstractClientPlayer)
protected void renderEquippedItems(AbstractClientPlayer par1AbstractClientPlayer, float par2)
protected void preRenderCallback(AbstractClientPlayer par1AbstractClientPlayer, float par2)
protected void func_96449_a(AbstractClientPlayer par1AbstractClientPlayer, double par2, double par4, double par6, java.lang.String par8Str, float par9, double par10)
public void renderFirstPersonArm(EntityPlayer par1EntityPlayer)
protected void renderLivingAt(AbstractClientPlayer par1AbstractClientPlayer, double par2, double par4, double par6)
protected void rotateCorpse(AbstractClientPlayer par1AbstractClientPlayer, float par2, float par3, float par4)
protected void func_96449_a(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, java.lang.String par8Str, float par9, double par10)
func_96449_a
in class RendererLivingEntity
protected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2)
preRenderCallback
in class RendererLivingEntity
protected void func_82408_c(EntityLivingBase par1EntityLivingBase, int par2, float par3)
func_82408_c
in class RendererLivingEntity
protected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
shouldRenderPass
in class RendererLivingEntity
protected void renderEquippedItems(EntityLivingBase par1EntityLivingBase, float par2)
renderEquippedItems
in class RendererLivingEntity
protected void rotateCorpse(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
rotateCorpse
in class RendererLivingEntity
protected void renderLivingAt(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6)
renderLivingAt
in class RendererLivingEntity
public void doRender(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
doRender
in class RendererLivingEntity
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RendererLivingEntity