public class GuiEditSign extends GuiScreen
Modifier and Type | Field and Description |
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protected java.lang.String |
screenTitle
The title string that is displayed in the top-center of the screen.
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allowUserInput, buttonList, fontRendererObj, height, itemRender, labelList, mc, width
icons, optionsBackground, statIcons, zLevel
Constructor and Description |
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GuiEditSign(TileEntitySign par1TileEntitySign) |
Modifier and Type | Method and Description |
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protected void |
actionPerformed(GuiButton p_146284_1_) |
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
|
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
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protected void |
keyTyped(char par1,
int par2)
Fired when a key is typed.
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void |
onGuiClosed()
Called when the screen is unloaded.
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void |
updateScreen()
Called from the main game loop to update the screen.
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confirmClicked, doesGuiPauseGame, drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawHoveringText, drawWorldBackground, func_146283_a, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, mouseClicked, mouseClickMove, mouseMovedOrUp, renderToolTip, setClipboardString, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine, func_146110_a
protected java.lang.String screenTitle
public GuiEditSign(TileEntitySign par1TileEntitySign)
public void initGui()
public void onGuiClosed()
onGuiClosed
in class GuiScreen
public void updateScreen()
updateScreen
in class GuiScreen
protected void actionPerformed(GuiButton p_146284_1_)
actionPerformed
in class GuiScreen
protected void keyTyped(char par1, int par2)
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class GuiScreen