public class RenderChicken extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModel
field_147909_c, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderChicken(ModelBase par1ModelBase,
float par2) |
Modifier and Type | Method and Description |
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void |
doRender(EntityChicken par1EntityChicken,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRender(EntityLivingBase par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRender(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
protected ResourceLocation |
getEntityTexture(Entity par1Entity)
Returns the location of an entity's texture.
|
protected ResourceLocation |
getEntityTexture(EntityChicken par1EntityChicken)
Returns the location of an entity's texture.
|
protected float |
handleRotationFloat(EntityChicken par1EntityChicken,
float par2)
Defines what float the third param in setRotationAngles of ModelBase is
|
protected float |
handleRotationFloat(EntityLivingBase par1EntityLivingBase,
float par2)
Defines what float the third param in setRotationAngles of ModelBase is
|
func_110813_b, func_110813_b, func_110827_b
func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel, shouldRenderPass
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
public RenderChicken(ModelBase par1ModelBase, float par2)
public void doRender(EntityChicken par1EntityChicken, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getEntityTexture(EntityChicken par1EntityChicken)
protected float handleRotationFloat(EntityChicken par1EntityChicken, float par2)
public void doRender(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving
protected float handleRotationFloat(EntityLivingBase par1EntityLivingBase, float par2)
handleRotationFloat
in class RendererLivingEntity
public void doRender(EntityLivingBase par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving
protected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture
in class Render
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender
in class RenderLiving